2009-04-28, 12:55:01
[E] Missile Distruption System (Active)
When activated, this ability makes allied tanks in its radius immune to all weapons with 1300 range.
Level 1: 3 seconds duration. 400 range radius.
Level 1: 3.5 seconds duration. 550 range radius.
Level 1: 4 seconds duration. 700 range radius.
Level 1: 4.5 seconds duration. 850 range radius.
Level 1: 5 seconds duration. 1000 range radius.
Alternate:
[E] Missile Distruption System (Passive)
This unit is completely immune to all weapons if they are fired out of radius.
Works in a chain if there are multiple tanks with this ability. (Chain works in a 1400 radius.)
Level 1: 1250 range radius.
Level 1: 1200 range radius.
Level 1: 1150 range radius.
Level 1: 1100 range radius.
Level 1: 1050 range radius.
Both abilities work with same logic. First one is much like a team skill. First this came to my mind because Exo said this is a support tank. But other is also a "unique" Anti-Long range ability, (also useless if noone is long range.)
First one gives a classification to tanks in range which Long range weapons will be restricted to attack. (i tried with Non-Ancient classification to weapon and added Ancient class to unit).
Second one works in inverse way. Tank gets classification permanently with skill, and weapon owners entering in range (1400) of this unit changes their long range weapon with restricted long range weapons until they get close enough (1050 in lvl 5). if they get close enough, they will get non-restricted weapons and continue to attack normally. But if they are in restricted range of another tank with this ability, they will still have restricted weapons and even they are in penetrated range of second tank. (dunno if i could tell it right)
I think it wont be much of a problem because there is not so many long range weapons.
Only problem with this ability is; it will reset weapon cooldowns when entering-exiting this range.
I think it is better to give an example with second ability.
Tank-A has 1300 range weapon. Tank B has level 5 MDS.
Tank A is in 1500 range of Tank B, nothing happens, (no weapon can attack from that range)
It enters 1400 range of Tank B eg: 1350 range. Now its long range weapons are restricted weapons and cannot attack a tank with MDS skill.
It enters 1200 range of Tank B and its 1300 range weapons cannot attack Tank B.
It enters 1050 range of Tank B (eg: 1036) and now restricted weapons are changed with normal ones. Tank A can freely attack Tank B.
But if there is a Tank C with level 1 MDS. And it is in range of 1350 of Tank A, Tank B will still be protected even it is in range of 500 of Tank A, (remember that protection only works for long range weapons, not any other weapons.)
Now Tank C is in range of 1200 of Tank A, So all restrictions are removed and both tanks are vulnerable to Tank A's long range weapons.
Well better to support with a graph.
When activated, this ability makes allied tanks in its radius immune to all weapons with 1300 range.
Level 1: 3 seconds duration. 400 range radius.
Level 1: 3.5 seconds duration. 550 range radius.
Level 1: 4 seconds duration. 700 range radius.
Level 1: 4.5 seconds duration. 850 range radius.
Level 1: 5 seconds duration. 1000 range radius.
Alternate:
[E] Missile Distruption System (Passive)
This unit is completely immune to all weapons if they are fired out of radius.
Works in a chain if there are multiple tanks with this ability. (Chain works in a 1400 radius.)
Level 1: 1250 range radius.
Level 1: 1200 range radius.
Level 1: 1150 range radius.
Level 1: 1100 range radius.
Level 1: 1050 range radius.
Both abilities work with same logic. First one is much like a team skill. First this came to my mind because Exo said this is a support tank. But other is also a "unique" Anti-Long range ability, (also useless if noone is long range.)
First one gives a classification to tanks in range which Long range weapons will be restricted to attack. (i tried with Non-Ancient classification to weapon and added Ancient class to unit).
Second one works in inverse way. Tank gets classification permanently with skill, and weapon owners entering in range (1400) of this unit changes their long range weapon with restricted long range weapons until they get close enough (1050 in lvl 5). if they get close enough, they will get non-restricted weapons and continue to attack normally. But if they are in restricted range of another tank with this ability, they will still have restricted weapons and even they are in penetrated range of second tank. (dunno if i could tell it right)
I think it wont be much of a problem because there is not so many long range weapons.
Only problem with this ability is; it will reset weapon cooldowns when entering-exiting this range.
I think it is better to give an example with second ability.
Tank-A has 1300 range weapon. Tank B has level 5 MDS.
Tank A is in 1500 range of Tank B, nothing happens, (no weapon can attack from that range)
It enters 1400 range of Tank B eg: 1350 range. Now its long range weapons are restricted weapons and cannot attack a tank with MDS skill.
It enters 1200 range of Tank B and its 1300 range weapons cannot attack Tank B.
It enters 1050 range of Tank B (eg: 1036) and now restricted weapons are changed with normal ones. Tank A can freely attack Tank B.
But if there is a Tank C with level 1 MDS. And it is in range of 1350 of Tank A, Tank B will still be protected even it is in range of 500 of Tank A, (remember that protection only works for long range weapons, not any other weapons.)
Now Tank C is in range of 1200 of Tank A, So all restrictions are removed and both tanks are vulnerable to Tank A's long range weapons.
Well better to support with a graph.

Trolololo