2009-04-30, 09:25:48
If the 'weak' breakers are made that have no stun or damage, and they stack, it would give rise to a hilarious situation...
You place one like normal, then place another one just within range of the first so when they hit the first breaker, theyll be shot to the second and so forth...
Make them jump backwards to their base or mines or whatever hahahaa :lol: or whatever crazy setup you want, like a circle
On a more serious note this would work with limits:
• Cooldown VS duration (= certain number active at one moment, not including allie's breakers)
• Implement a single use property, after one successful trap, the breaker dies (this hilarious idea will be expensive, and only done as a joke for fun)
• Very short duration, enemy will have to be fools to fall in AND you have to quickly plot your 'path'
• Single charge/effect/use breaker would be very good for a breaker pack, without changing how the breaker works, reducing confusion.
You place one like normal, then place another one just within range of the first so when they hit the first breaker, theyll be shot to the second and so forth...
Make them jump backwards to their base or mines or whatever hahahaa :lol: or whatever crazy setup you want, like a circle
On a more serious note this would work with limits:
• Cooldown VS duration (= certain number active at one moment, not including allie's breakers)
• Implement a single use property, after one successful trap, the breaker dies (this hilarious idea will be expensive, and only done as a joke for fun)
• Very short duration, enemy will have to be fools to fall in AND you have to quickly plot your 'path'
• Single charge/effect/use breaker would be very good for a breaker pack, without changing how the breaker works, reducing confusion.
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