2009-05-10, 14:17:17
Gammagulp Wrote:Well - and actually that is the problem
you receive the money for the marines (and only from the extra marines), but the enemy can creep close before their base the big creeps and base creeps too. When you attack up to their base you will be damaged by the enemy tank close before their base and then 2 airships maybe come to kill you on your way back if you try to creep on that lane.
:mrgreen:
The enemy just needs to wait till the other creeps reach their base :mrgreen:
(I first observed, when a member of my team wrote, that he hardly get money)
Its like 4/4 creeps "base wave"+4marines VS 3/3 creeps "base wave". The "3/3" creeps can no longer fight back, and so the bounty is running to the enemies.
(Maybe its just tactic, that Air players in middle stop creeping on lost lanes, but I dont think it should be that easy)
[Note: This is just Feedback - no suggestion]
I made a "bad" Painting of what I mean (I am not good at such things :mrgreen:), so that everyone can understand.
It is a problem concerning the point about having cp. The system is done so if you get cp, you lose xp (less creep to kill), same amount of gold but every 5 minutes and a bonus in upgrade. The fact is that in previous version cp were not that important du the balance of gold (and sometimes losing it is an advantage). The upgrade system is supposed to gives more incentive to get cp. If it reduce the possibility to gets creep, it is against his purpose because finally, the incetive to get the cp at lane also become and unincentive...
It is also about waiting 5 minutes to get gold or to get upgrade. It is better to let enemies take cp and take it back 20 sec before the upgrade times come :p
I like the fact of giving more incetive to get cp but I don't think that the upgrade system fit it nicely

I am so good that I don't even need to type -rc because I never die !