Poll: how do you think this should be implemented
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i like it
58.33%
7 58.33%
i like it but it should only effect the enemy team
8.33%
1 8.33%
i dont like it
33.33%
4 33.33%
Total 12 vote(s) 100%
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null field generator
#2
hard to balance but I like the idea. It hurts and benefits some tanks and builds more than others.

but that's ok since you can just adjust the overall price to account for it. i like it because its utilization requires a specialized plan and specific counters though, that's what i really love about the idea. i like the idea, but that's just me! Smile

you just have to keep the price relativity in relation to other items, weapons, and hulls with respect to all tanks abilities in mind. for instance: you don't want an item to be very cheap or overpowered that allows a sky fortress, or antigrav to use their jump or speed burst abilities to safely escape with no danger of dying or being followed with teleport. if the item is expensive enough then it would be fucking cool though!
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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Messages In This Thread
null field generator - by benben10 - 2009-05-11, 09:04:11
Re: null field generator - by qweqqweq - 2009-05-11, 10:51:08
Re: null field generator - by Dr.McNinja - 2009-05-11, 15:44:25
Re: null field generator - by Gammagulp - 2009-05-11, 16:39:09
Re: null field generator - by cedi - 2009-05-11, 16:57:12
Re: null field generator - by GooglyBoogly - 2009-05-12, 00:28:49
Re: null field generator - by BENNIE.FM - 2009-05-12, 05:43:31
Re: null field generator - by Dr.Popitz - 2009-05-12, 17:22:17
Re: null field generator - by benben10 - 2009-05-12, 21:21:29

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