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Reduce Teleporter Range or increase costs.
#8
I think Teleporter has a good range. (Well, worth-buying until the end of the game)

3500 range is far, yet if it's reduced to 2000 or so, its value would drop a lot due to the speed that each tank has by the end of the game.

And about randomizing the range, I think people would lose trust in teleport 'cause you never know you would end up in enemy's fire or not (even with range of 500 matters, trust me). Sometimes, you need to land on exact location to advance your plan, and this randomizing could be a big failure to your strategy.

Cooldown of 50 seconds sounds pretty long already for me though. I think it's already balanced.

What I want to suggest is to increase cost. I think 4000-5000 would be better. Since teleport has been an effective rescuer of players in most of the situations. It doesn't require much precision and timing....The thing you need is just click (far) away from the point you're standing. Teleport breaker only destroys teleporter in a small radius only, and usually, it's quite tiresome to put it around the map when you only have 6 inventory slots to carry all your weapons and items.
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Re: Reduce Teleporter Range or increase costs. - by Dragonxyirx - 2009-06-09, 05:43:08

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