2009-06-09, 15:54:13
Well, you argue with Tinker or exploder got a teleporter Ability. So if the Tinker is so good, why dont so much people play "Tinker fighter" :?:
Because the tinker has low hp, weak combat damage skills, is slow moving and a defensive tower builder usally. But for a poison magic, 2.5 stun demontank attack the teleporter is really strong - and for infernals jumping in the enemy base and teleport out without dying I think its too strong.
Now the point that everyone can buy a teleporter too shows me, that you need 100% a teleporter to counter it. Its like the old Factory tactic. When the enemy buys a factory you need a mate who build one too. Is that your idea of balance ? I think we took it too long as it is now :wink:
Or 3000 Gold for placing TP Breakers all over the map to stop teleporting for 3Minutes. :mrgreen:
I suppose a teleporter balance is necessary at least an increase in costs or maybe in a drastic increase in cooldown. I believe everyone will buy teleporter even when it costs 4500, because you can use it 5times in 5 Minutes with 50Seconds cooldown. And if you buy it after 35minutes you can use it easily 35times until 1:20h which is normal in "skilled" games, maybe liga or intern games.
And remember you dont sell it for 50% gold usally like fire arrows which cost 3500, which are nearly useless when infernals and frosttanks are the only tanks left.
Because the tinker has low hp, weak combat damage skills, is slow moving and a defensive tower builder usally. But for a poison magic, 2.5 stun demontank attack the teleporter is really strong - and for infernals jumping in the enemy base and teleport out without dying I think its too strong.
Now the point that everyone can buy a teleporter too shows me, that you need 100% a teleporter to counter it. Its like the old Factory tactic. When the enemy buys a factory you need a mate who build one too. Is that your idea of balance ? I think we took it too long as it is now :wink:
Or 3000 Gold for placing TP Breakers all over the map to stop teleporting for 3Minutes. :mrgreen:
I suppose a teleporter balance is necessary at least an increase in costs or maybe in a drastic increase in cooldown. I believe everyone will buy teleporter even when it costs 4500, because you can use it 5times in 5 Minutes with 50Seconds cooldown. And if you buy it after 35minutes you can use it easily 35times until 1:20h which is normal in "skilled" games, maybe liga or intern games.
And remember you dont sell it for 50% gold usally like fire arrows which cost 3500, which are nearly useless when infernals and frosttanks are the only tanks left.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^