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Reduce Teleporter Range or increase costs.
#19
And how you can kill someone with ready teleporter if you choose a tank with no stun or no direct stun-> Airship, skytank, earth robot ? The only tank who can steal mana is the ghost tank AFAIK.

But I would found a telporterdelay test very funny too. maybe 0,7Seconds before teleport is active.
Or the random range could also help retreating too. Maybe it could even help against enemies following you.

If player 1 got 15%Hp and teleports away, maybe he random 2300Range
Player "6" maybe teleports right after, but only reach 2000 Range. That means player 1 could survive. Not every change is a bad one.

To the fog mode - Yes it would be a nerf Tongue
Traderhunting: buy a teleport breaker and a ward - usally you can kill trader then, also the trader gets weaker when he gets a weaker teleporter item too.

Well if I read Exo´s ideas it sounds like: 35seconds cooldown (50); 2450range (3500) and maybe 0.3-0.6seconds casting delay ? That would mean more little jumps.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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Re: Reduce Teleporter Range or increase costs. - by Gammagulp - 2009-06-10, 15:33:25

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