2009-06-11, 15:49:59
Well our Dr. Ninja says it quite neutral. An antigrav with level 1 jump just gets 600range. When using it the antigrav stucks for short (maybe 0,2seconds) and then he "flies" fast to the aimed point and can get damaged during that. I earned a big "LOOOOOL" when I killed an antigrav with demolisher artillery strike quiet lucky while he jumped :mrgreen: :mrgreen: :mrgreen: (Also weapons fire while antigrav is jumping)
So jump is not teleport at all. That the tinker is no real endgame tank were you go after a heavy tank or so is another point Dr.McNinja is right.
The Teleporter in comparison with damage, stun and fighting skills is strong; not with tinker skills.
I agree, that when teleporter got lower range and maybe a little casting delay 15mana is better than 25. After all its exo´s descision
So jump is not teleport at all. That the tinker is no real endgame tank were you go after a heavy tank or so is another point Dr.McNinja is right.
The Teleporter in comparison with damage, stun and fighting skills is strong; not with tinker skills.
I agree, that when teleporter got lower range and maybe a little casting delay 15mana is better than 25. After all its exo´s descision

Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^