2009-06-25, 17:45:36
I think this can be checked with a AI script, so the AI can withdraw when the player uses CPTP. If the incoming tank is worth more than the ai value, it keeps a safe distance when the player starts teleporting as if there was a tank there (Maybe a tp dummy?)...
I'm quite sure this isn't so hard to implement.
I'm quite sure this isn't so hard to implement.