2009-07-23, 20:53:14
With most games, it always comes down to people getting Titans, or something near that level, because the early tanks end up being too weak... but what if you want to stick with that old tank of yours? Sure, one could buy Gold Hulls to bulk up, but the Titan-users could do the same thing, and it means less weaponry space, so you're still going to be weaker than them.
I propose a new buyable upgrade that will affect the stats, and perhaps skills, of a tank, but either the number of upgrades or the effectiveness of them will be determined by the tank you are using. A Scout Tank would get a large bonus, while a Titan, which is already pretty powerful, will only get a minor but still decent bonus, so things will be balanced between the various tank types in the end. It seems fine because this isn't something like Tank Wars. Everyone gets the same number of inventory slots.
I just want to see more balance for those with other preferences. People shouldn't be forced to pick Hunters, Frost Robots and Titans to keep up.
I propose a new buyable upgrade that will affect the stats, and perhaps skills, of a tank, but either the number of upgrades or the effectiveness of them will be determined by the tank you are using. A Scout Tank would get a large bonus, while a Titan, which is already pretty powerful, will only get a minor but still decent bonus, so things will be balanced between the various tank types in the end. It seems fine because this isn't something like Tank Wars. Everyone gets the same number of inventory slots.
I just want to see more balance for those with other preferences. People shouldn't be forced to pick Hunters, Frost Robots and Titans to keep up.