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Starlords / Spacelords (Idea to new space map brainstorming)
#6
What about assigning a miss% to every projectile and hits show a large effect like an explosion? I dont know if its possible, making moving ships have a higher miss% and damaged ships also have a higher miss%. Large ships should have a low dodge% while small & fast ships have a high dodge%. Maybe even add in a distance factor to affect miss%. I take it your system is 'fire and forget' where projectiles travel in a straight line.

And consider renaming doom star to death star because people will like it more. Its clearly a death star, no doubt and being the biggest spacecraft, it should be special.

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The first image looks much better because you can clearly see the ship, while the 2nd one seems abstract because the ships are harder to see. Also, change the outer glow, its incredibly photoshop-cheesy. I dont quite understand what minimap preview means, is that the minimap image to display before the game starts? I can help out if you need any.

Also, it'd be cool to get an idea of how much you've already done. One time long ago, i played an AOS style game set in space with a lot of custom models such as starcraft units. It was pretty well done, but i forgot the name and never saw it again..
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Re: Starlords / Spacelords (Idea to new space map brainstorming) - by Dr.McNinja - 2009-07-25, 16:05:48

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