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Starlords / Spacelords (Idea to new space map brainstorming)
#7
The system is made in such a way that projectiles fires inaccurate and the projectiles goes in a straight line. If it hits a ship, it hits. Bigger ships are much easier to hit cuz they are bigger.

The %dodge feature is only applies to homing weapons. For example energy torpedoes and missiles.


I've changed the name from death star to doom star cuz it sounded a bit to much star wars.


________________

Planet Management system: Planet have a number of civilians which can be assigned for 3 roles. Max 12 pr planet.
  • Economy - Increases income by 1
  • Industrial - Increases number of space builders by 1
  • Science - Increases your research speed by 1

Economy system: Ships and important structures costs maintenance points, which means you must pay periodic upkeep. You have to pay 1 pr star fighter, 3 for a star base, 5 pr battlecruiser etc...
The economy system will be using food provided / food used system. That means if you have lots of income, you will earn a lot of gold. However it's possible it get a negative income and that's very bad.

Hyperdrive system: Hyperdrive can be improved with better hyperdrives technologies during the game. At start it's very slow. This part is almost done.

Ship Combat system: Under development....

Ship Design system: Custom Inventory based weapons. Under development....

Ship Damage system: This will feature hitting enemy ships computers systems, crew, speed, weapons etc... Coming soon...

Ship Boarding system: You can board other space ships with correct techs. Coming soon...

Diplomacy Management system: Coming soon...

Star Map: Still needs planning....

Planet Gravtity factor: Still need calculations....


Map progress 1%... This might take several weeks...
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Re: Starlords / Spacelords (Idea to new space map brainstorming) - by TKF - 2009-07-26, 20:15:09

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