2009-07-30, 14:46:13
Well im a firm believer that balance is entirely hypotheical. If you created an extremely 'imbalanced' game where everyone, no matter who, had fun then wouldnt that be the most successful game ever? A game thats fun, and keeps being fun.
Games with high values (bounties) involve very high risks and that is unique to that kind of game style. A lot of the fun from HB and other games that have high values is from the fact its all fast paced live-or-die gameplay. A word to describe this feeling would be 'cutthroat'.
Also you can get speed boost items quicker in hb, i HATE moving slowly.
Games with high values (bounties) involve very high risks and that is unique to that kind of game style. A lot of the fun from HB and other games that have high values is from the fact its all fast paced live-or-die gameplay. A word to describe this feeling would be 'cutthroat'.
Also you can get speed boost items quicker in hb, i HATE moving slowly.
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