Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Advanced Tactics and Strategies
#2
Most of your strategies are correct, but they are also very generic. Then again, most good strategies are :-) So let me add a few of my own.

1- Adapt to the situation: Do NOT be afraid to drastically switch strategies when a situation go sour. You are a tinker and someone bought a Siege Pack? Prepare now for your switch of chassis. An enemy player has gotten à Heavy Tank and one-shot-kills you? Switch lane with some who does not blow that easely, or abandon a lane completely to feed somewhere else. Your are trader and some just started placing mines around your favorite trade route? Or did he just got the hunter pack? Switch chassis now or change route. The enemy attacks with heavely armed tanks as a group and seems to be unstoppable? Switch exploder ASAP.
All in all, darwinism at it's best: adapt or die!

2-Keep the enemy guessing: Oftentimes there will be a guy who will sit back on a waypoint to catch people trying to capture it. And usually win a 1 on 1 battle. At which point, you have to outsmart him. Capture two waypoints simulteanously, or go to a waypoint, just to trigger the chime, then get back. Better yet, do this on two waypoints you can capture. The trick here is to make him teleport, only to find a fleeing enemy. It cost 75 gold per try. Do this 5-10 times and he will get pissed. No revenu, no kills, no experience. If you creep while doing this hit-and run tactic, all the better. Takes good coordination though.

3-Abuse death times: You just killed the monster tank of the other team? Or 2-3 in a short window? Then push now! Blast a tower or two, smash their main base, make it count!

4-Waypoints are NOT worth a dead base: Your enemy tries to defend their waypoints too much? Then screw them and go for their main base. After one or two factories, they'll know what really counts... Of course, if you can't smash building efficiently, then don't attempt this.

5-Do not buy only weapons: Sometime a repairer (repair-bots or repair kit) can be worth a lot more in battle than another weapon. Hulls, speed upgrades, teleporters make some ordinance that much more deadlier when used correctly.

6-Exploders are fun: The host have blocked-out exploders? Use a tinker with explosive. Make him swell with rage. Also, exploders can tear apart some strategies,and are definitely not a n00b weapon. Use it or lose it.

7-Creep control: All the creeps which spawns from your tank or your own factories are yours to control. You can order them to wait and gather a huge army, ripe for storming waypoints (max 40 food), and you can aim for a specific player to kill him off quickly. You'd be surprised at how often people get confident because there other creep around them, only to realize they were the only one shot after their death.

8-Tinker can boost base towers: All the towers of a force can be upgraded with a Tinker's module. Each time you switch to tinker to change chassis, put a module or two in a laser tower. Everything helps.

9-Creep-only weapons are worth their gold: The multi-bow, the soulstone and frost magic are worth investing into. Killing creeps faster not only yield more income, but also clears out creeps the enemy might be using as a shield. The less the enemy has creeps, the less ofensive he will be. EDIT: Only buy frost magic over soulstone to mock your enemies, it's not that great for the price.

10-When all else fails, boost creeps: An insanely large tech advantage can turn the tide of many game. When you are reduced to the lowly status of serial feeder, sell everything (reverting to tinker), and boost creeps. Then build towers and upgrade the force's towers. Better that than let the enemy kill you over and over. If you can, try to coordinate things, since you have spare time. And if you are about to leave, do that as well...

11-Counter traders: If there is an enemy trader, make his life miserable. Hunt him, hog middle, get some teleporters to catch him, and the sooner the better. Do not let him trade, or will figth a losing battle quite soon (unless you have a trader yourself, but that does not override this little rule. Kill him!)

Others will come in time :-)
Reply


Messages In This Thread
Advanced Tactics and Strategies - by TKF - 2007-11-10, 02:53:11
Re: Advanced Tactics and Strategies - by RedNova - 2008-02-19, 22:29:47
Re: Advanced Tactics and Strategies - by Batto - 2008-02-19, 22:56:23
Re: Advanced Tactics and Strategies - by RedNova - 2008-02-19, 23:12:44

Possibly Related Threads…
Thread Author Replies Views Last Post
  Replays of different strategies Wupti 24 33,307 2014-01-22, 02:49:17
Last Post: Pusher
  Strategies for Website psycho_dmr 9 15,632 2012-02-05, 18:55:16
Last Post: aimc
  Tank start strategies. wolfheart 31 36,384 2011-06-18, 15:06:01
Last Post: AGGInator
  [Advanced tutorial] Micro strategy notion UPDATED MARCH 2011 Althend 13 23,143 2011-05-10, 06:36:21
Last Post: crzy4hire
  Architect tactics Shadowgear7 9 9,523 2011-03-29, 12:46:39
Last Post: Althend



Users browsing this thread: 1 Guest(s)