Poll: You like the medicore ability?
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Yes
66.67%
2 66.67%
No
33.33%
1 33.33%
Total 3 vote(s) 100%
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Medicore
#2
I guess there are people who would count this as thread-necromancy but I do think this changes would power up the Medivac nicely. Maybe I should just start my comment in the order of the supposed skills:

1. Drain
Well, drain is usefull if you have enough decoys/creeps around. Nothing special in particular, maybe saves your life once twice - has been discussed enough i think.

2. Heal
Well that's what I thought this tank has when I first read the name - what else is a medic doing? Due to its point-blank like state its pretty usefull to safe that player over there with only some life left , targeteted by a helis/LTs rocket. It's usefull if you can cast it, but i think you will rarely see it. Not because the ability itself is not so good, but of the most often times lacking teamplay.

3.Shared Damage
Now THIS is something pretty bad - though you will again hardly see it as above mentioned. You could use it to link that Demon Tank there, the Sky Tank and yourself (probably with goldhull) together, giving you some kind of invulerability due to that insane amount of HPs the enemy is shooting at (10K, 8K, 5.2/7.2K) making that nearly as much as a Titan. This skill would be a real asset if the damage of AoEs can be redirected by it. Suddenly that Hellfire isn't that bad anymore.

4. Release
Here we have the skill that would, probably, be used the most often times as it gives the Medivac a nice offensive boost. Someone could say its pretty badass for a cheap tank doing 1.2/1.5K dmg thus being able to nuke a Heli/LT/Medi. But seriously, a lvl5 skill allready needs lvl 13 at least and by that time, someone who has no hull feeds anyway (except for those pesky longrange-******** (<-- enter random curseword) -.- ). Regarding this I would give that skill a range of 1000 or maybe 1300, HT's rocket has a longer range (not sure how much). To notice as a further point is that this skill is a real manaeater if you want to reach maximum efficiency (is that spelled right?). Even with the ultimates passive manaboost and batteries - that are rarely used anyway - it drains the mana after like 2 or 3 uses and that is pretty hard, seeing that the lavashot needs faaaaaaaaaaaaaaaar less mana. I think this skill would be justified.

As a final note I apollogize for this necromancy (though its weird that no one has posted something as answer it's a nice idea), grammatical errors (I guess there are and my unsocial habit of adding stuff in brackets (annoying isnt it =) )
greetings...

:EDIT:
I was that inactive that I didn't even read the post that Exodus quits..............ah well I guess there's no helping it. And with GoH stopped and nearly HoSK too I guess the era Warcraft comes to an end for me, though I won't find a new game that runs on such an old machine...

even if it's unrelated:
World you are gruesome...
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Messages In This Thread
Medicore - by TKF - 2009-08-30, 00:52:43
Re: Medicore - by ancientsurvivor - 2009-08-30, 11:20:55
Re: Medicore - by TKF - 2009-08-30, 14:34:50



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