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Special ability
#7
Yeah, of courseWink

But i will wait until Exodus finished the 8.63 version and i took a quick look over the map.

[..]
I think that these effects match hardly the game's balance. Imagine a weapon with a 0.2 second stun. Get the wepaon five times and you nearly got a perma stun, no matter the (regular) cooldown. And even if not, think of a secondary allied player in the near. Even effects like slowing, armour decresement and such would need much balance, especially since it would overthrow the whole gameplay. Players without these effect-weapons would surely get problems. All in all, these weapons should only cause effects without further damage. And at this part, we got the buyable items (net, orbital command, etc).

I am still open for arguments holding against my statement hereWink It's just my intuitive opinion.
~Always forgive your enemies, nothing annoys them so much~

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Messages In This Thread
Special ability - by sandking - 2009-08-17, 10:50:15
Re: Special ability - by Kesarion - 2009-09-08, 19:03:14
Re: Special ability - by Paladon - 2009-09-08, 19:27:04
Re: Special ability - by TKF - 2009-09-08, 19:32:37
Re: Special ability - by Paladon - 2009-09-11, 19:19:42
Re: Special ability - by Kesarion - 2009-09-13, 13:42:33
Re: Special ability - by Paladon - 2009-09-13, 14:35:03
Re: Special ability - by BENNIE.FM - 2009-09-14, 04:02:05
Re: Special ability - by Paladon - 2009-09-14, 08:15:07
Re: Special ability - by JonNny - 2009-09-14, 10:22:30
Re: Special ability - by horselance - 2009-09-14, 14:11:19
Re: Special ability - by Paladon - 2009-09-14, 14:58:45
Re: Special ability - by Kesarion - 2009-09-14, 15:32:37
Re: Special ability - by Althend - 2009-09-14, 15:48:19
Re: Special ability - by JonNny - 2009-09-14, 16:18:27
Re: Special ability - by Paladon - 2009-09-14, 16:44:33
Re: Special ability - by Prog - 2009-09-14, 17:04:00
Re: Special ability - by BENNIE.FM - 2009-09-15, 04:31:38
Re: Special ability - by qweqqweq - 2009-09-15, 11:37:51

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