2009-09-14, 15:32:37
Concerning stun, I'm thinking you can buy more stuns but the effect just won't stack, I think that's reasonable, and for balance the cooldown can be raised.
The same can happen for all effects and the fact that they occupy a slot means less firepower in the beginning and mid game.
Also, JonNny gave me an interesting idea for a heal gun, a gun that hits allies and heals them. I'm thinking it will be used especially for defense, in towers but with a little teamplay it can be used for offensive strategies by at least 2 players. Also this could balance the addition of the stun and other destructive effects. The medivac tanks could also benefit by using these in combination with their own skills.
Tell me if you like this, I'll make a pool later if it sounds like a good addition.
The same can happen for all effects and the fact that they occupy a slot means less firepower in the beginning and mid game.
Also, JonNny gave me an interesting idea for a heal gun, a gun that hits allies and heals them. I'm thinking it will be used especially for defense, in towers but with a little teamplay it can be used for offensive strategies by at least 2 players. Also this could balance the addition of the stun and other destructive effects. The medivac tanks could also benefit by using these in combination with their own skills.
Tell me if you like this, I'll make a pool later if it sounds like a good addition.