2007-06-27, 05:12:50
I'll bring this up again...
In 8.14 changelog on the site, one of the changes is "You cannot jump into the enemy base". This is for the anti-grav. OK you can't jump any longer. How come... the infernal can though? And he always has been able to. Why is he allowed to teleport into enemy base with this 1st ability?
Tinker - teleport - can't teleport to into enemy base
Exploder - teleport - can't teleport to into enemy base
Anti-grav - jump - can't teleport to into enemy base
Infernal - chaos-teleport - can teleport into enemy base. Why?
Also the other issue i have is with mines and invisibility. In old versions if you were invisible, mines would explode. But no damage would happen. Now there is no damage and no explosion. BUT if you are with a visible teammate, he explodes the mines, you get no damage. Which is extremely silly. Consider this:
Infernal's chaos-teleport.. 1500dmg 2 sec stun.
Huge Mines: 4800 dmg.
The infernal can guess where an invisible unit is, and chaos-teleport there. And it damages the unit. This is fair. He is only invisible, not invincible.
You are walking with a friend into enemy base which is mined. You are invisible, he is visible. You are very near each other. He steps on a mine. he dies, you don't get any damage at all. BUT were the infernal to chaos-teleport there, both would get damaged irregardless if he had a radar or not.
The item with 3x more damage, does nothing. Doesn't make any sense at all. You would expect that stepping on a mine, whether visible or not, it would do the same thing to you.
Here's what i propose:
If invisible:
trigger mines: yes
get damaged: yes
be targeted by weapons/towers/abilities: no
Also i need to check all the area of effect abilities, and ultimates of tanks, if they damage invisible units in their area. They should all cause damage except where they require targeting of the unit. etc infernal chaos teleport should damage. but tank's ultimate shouldnt.
EDIT: even worse. an exploder, with 6 'huge explosives' does NOTHING to an invisible unit.
In 8.14 changelog on the site, one of the changes is "You cannot jump into the enemy base". This is for the anti-grav. OK you can't jump any longer. How come... the infernal can though? And he always has been able to. Why is he allowed to teleport into enemy base with this 1st ability?
Tinker - teleport - can't teleport to into enemy base
Exploder - teleport - can't teleport to into enemy base
Anti-grav - jump - can't teleport to into enemy base
Infernal - chaos-teleport - can teleport into enemy base. Why?
Also the other issue i have is with mines and invisibility. In old versions if you were invisible, mines would explode. But no damage would happen. Now there is no damage and no explosion. BUT if you are with a visible teammate, he explodes the mines, you get no damage. Which is extremely silly. Consider this:
Infernal's chaos-teleport.. 1500dmg 2 sec stun.
Huge Mines: 4800 dmg.
The infernal can guess where an invisible unit is, and chaos-teleport there. And it damages the unit. This is fair. He is only invisible, not invincible.
You are walking with a friend into enemy base which is mined. You are invisible, he is visible. You are very near each other. He steps on a mine. he dies, you don't get any damage at all. BUT were the infernal to chaos-teleport there, both would get damaged irregardless if he had a radar or not.
The item with 3x more damage, does nothing. Doesn't make any sense at all. You would expect that stepping on a mine, whether visible or not, it would do the same thing to you.
Here's what i propose:
If invisible:
trigger mines: yes
get damaged: yes
be targeted by weapons/towers/abilities: no
Also i need to check all the area of effect abilities, and ultimates of tanks, if they damage invisible units in their area. They should all cause damage except where they require targeting of the unit. etc infernal chaos teleport should damage. but tank's ultimate shouldnt.
EDIT: even worse. an exploder, with 6 'huge explosives' does NOTHING to an invisible unit.