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Tanks and tiers: balance
#13
Hi Althend,

I Think you analyzed that pretty cool. Only problem I see is that that only counts true for strategic noobsWink And with that I don't mean bad players - actually I know many big-shots which are really good but strategically got no clue whatever.

Why am I saying this: For one, I've killed a titan with a tinker more than once. Sounds strange, I know, but It does happen quite often if you play some thousand games (already been over a thousand since i got my first hosting bot running) - just think about a tinker with gold hull, smoke, huge mines, units and tp (and a weapon). If you wait for the titan being a bit damaged or using up his skills, you can kill it. Of course that only goes for ppl i'd call strategic noobs.

Another bs. thing I didn't read in your analyze is about skills: Most of the time heli wins agains airship because of missing stun of airship and because plasma rain takes so long to hit / cast. Also you have more money left if you don't get airship, so you got another advantage.

Next example is infernal against titan - it's been so often I killed a titan with an infernal because of the newly removed delay in chaos teleport. Yeah, it's cool if you're on the winning side - but if you got a titan and suddenly 2 infernals drop in on you, you're dead for sure, as the stun just is too long to escape to anywhere or use kof.

About level requirements: I would remove the sky fortress altogether and replace it by a different airship, because some of it's skills are just totall overpowered, whereas other things are totally underpowered. That strange stun beam (must admit I hardly ever play sky fortress because it's so extremely slow) lasts far too long, while that slow speed just makes the bomb carpet useless many times. On the other hand I would not let you buy an infernal with level 12 for one reason: With an infernal in your team you can hardly loose a game anymore if your team plays it aggressiv, because, even if you suicide in the enemies base a couple of times, you can kill enough factories to make loose any chance they may still have.

Generally I'd be more for having no requirements for tanks at all while balancing them more - why not put the needed upgrades on the cost for titan?

Think about it this way: If you got a heli and 30k you're by far better of getting a titan than a frost laser. Wouldn't you agree?
Also, changing costs and balancing skills and hitpoints a bit more would probably solve the tier problem, as there wouldn't be that much "tank-grouping" anymore.

Or you could just add some anti-whatevertank skills to some tanks. A titan-killing skill for tinker would be cool for example (which would just let the tinker neglect that keep on fighting skill). Or some active revert stun-beam skill for the demolisher, which would shoot the sky fortress across the map and would only be triggerable if you klick a sky fortress which is using it's stun beam. Or an anti infernal rain skill for the antigrav.

I think you get the idea.

Just my 50 cents,

Cheers
Getting used to the Sand everywhere. At least it brings us map updates.
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Messages In This Thread
Tanks and tiers: balance - by Althend - 2009-09-24, 12:37:04
Re: Tanks and tiers: balance - by Prog - 2009-09-24, 14:39:37
Re: Tanks and tiers: balance - by TKF - 2009-09-25, 16:27:39
Re: Tanks and tiers: balance - by scron2 - 2009-10-10, 01:13:38
Re: Tanks and tiers: balance - by Kesarion - 2009-10-10, 13:29:00
Re: Tanks and tiers: balance - by Althend - 2009-10-11, 01:08:18
Re: Tanks and tiers: balance - by Kesarion - 2009-10-11, 21:47:17
Re: Tanks and tiers: balance - by scron2 - 2009-10-11, 23:16:23
Re: Tanks and tiers: balance - by Althend - 2009-10-11, 23:47:44
Re: Tanks and tiers: balance - by Kesarion - 2009-10-12, 16:58:21
Re: Tanks and tiers: balance - by Lezowski - 2009-10-15, 03:49:06
Re: Tanks and tiers: balance - by Vomitus - 2009-10-21, 20:58:09
Re: Tanks and tiers: balance - by griffin1987 - 2009-10-24, 18:01:54
Re: Tanks and tiers: balance - by Vomitus - 2009-10-24, 19:44:57
Re: Tanks and tiers: balance - by IlPalazzo - 2009-10-28, 08:05:12
Re: Tanks and tiers: balance - by Tom-Ace - 2009-10-28, 18:51:07

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