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Does remove fuse suck hard? Or the hulls pwn mines better?
#10
TKF Wrote:Does remove fuse suck hard? Or the hulls pwn mines better?

The defuse kit is a little expensive. Also the remote fuse cost 1250 gold. I see sometimes people buy only radar, cuz it cost only 1000 gold, while the fuse cost 1250 gold, but the radar is far better cuz you can avoid the mines effectively and SEE them. I've not seen anyone buying the remote fuse ALONE without radar, other then myself. If you only have remote fuse you are in danger of running into mines.

Only against players using only demolisher mines, it's not worth the investment.



I find the hulls better, cuz then you can detonate the mines and return to heal. Best defusing kit you get is gold hull xD. Well I was thinking on demolisher mines.



What if remote fuse did cost 1000 gold? Well maybe to cheap?


______

Well as for me I still go hulls and slowly detonating mines 1 by 1. I'm only buying defuse if the enemy buys big mines.



I guess if you wanted to play it safe you could buy a hull/radar, but does that mean the remote fuse is useless? Hell no! It's the most fun item in the game.

Oddly, I rarely buy the radar and only buy the remote fuse to fight miners. Did you know that when you use the remote fuse, the mines explode as if they were yours? This means any tanks or creeps that the mine blows up gives you bounty... It's entertaining when you wait for his allies run over his mines and you blow them up on them. Better yet, there's nothing more gratifying than waiting for the enemy miner to place his mines down, and as he does it detonate them in his face. You get an easy kill on him using HIS mines - and you don't even have to heal. :lol: So, not only are you making a +2500 gold item useless, you're making him a liability to the team and making some money back while you're at it.

There are three things to tell where enemy mines are being place.
1. The enemy miner can't place a mine anywhere he hasn't step over. Obvious - I know, but if you keep track of where he's moving you know where you can and can't move... Obviously if he rushing forward into your creeps without a weapon he's trying to put something down. If he rushes to the healer and doesn't grab it, he probably put one down. If you keep track of where you enemy moves you can generally get a feel of where he is placing mines... And the obvious places you can just deduce: narrow passage ways, near healers, by entrances, factories, etc.
2. The enemy tends to pause for a second after he places a mines down. Again, if he's rushing up into your creeps and he pauses, he probably put something down...
3. Since the fuse will tell you how many mines are nearby, always use it when the cooldown is ready.

...

The remote fuse is fine as it is, and if you practice with it... It's much better than just running your tank into them with a hull.
Starcraft II
PandaBearGuy.614
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Messages In This Thread
Re: Does remove fuse suck hard? Or the hulls pwn mines better? - by IlPalazzo - 2009-10-28, 11:26:41

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