2009-11-07, 01:04:33
Lezowski Wrote:You don't have to state the obvious. I'm pretty sure everyone in the forums know about this. Infernal's ultimate is pretty good, but the damage of the other spells are really weak compared to it's price. Chaos Teleport only does 1750 damage. The Frost Robot stun does 2000. Infernal can use it as a teleport, so it is naturally a better spell. However, the infernal robot costs 5k more and requires 18 armor upgrades. For that price, the damage should be a lot higher than the frost robot's stun.
Chaos Teleport does 1750 damage in AoE damage, meaning if the enemy is cluttered together, you can ideally get 8750 damage and ~12.5 seconds of stun time if you hit five targets (not to mention it's a good way to clear away creeps and such near your enemy), something the Frost Bot's ice prison does not do... How often does this happen? Not often, because players know if they clutter together they will get hit like that, therefore they're forced to move apart from one another, which inofitself is an advantage to have in group battles. More realistically, I would say you would hit 2/3 enemy tanks in a battle consistently, in that case you have 3,500 Damage and 5 seconds of stun or 5,250 damage and 7.5 seconds of stun... Which is still substantially more powerful than the ice prison.
Lezowski Wrote:Chaos Wave does 2250 damage at level 5. Frost robot's ice bombs do 1750. A difference of 500 damage, for such a big price gap? Chaos Wave should do a lot more. Frost bombs are also homing; they automatically target anyone nearby. Chaos Waves has 50 more range, but the enemy can easily dodge it by moving out of the range or teleporting. Once frost bombs find it's target, it follows them. That means it can go outside its 750 range if the enemy decides to run.
If you're attacking an enemy base, where will they teleport/move to? Away from the factory or his teammates? In that case, that's probably a good thing.
So buying the frostbot saves you 5,000 gold in raw costs, and anywhere from 0-24,000 in upgrades (but more realistically around 9,000-12,000).
In contrast buying the Infernal has these advantages:
-5,000 HP More ||| (Worth about 6,250 gold in Hulls)
-15 Move Speed ||| (Worth about 300 gold in a speed pack)
-Chaos Teleport ||| A skill with a teleport (3,000 Gold), 1,750-8,750 burst damage, and 2.5-12.5 seconds of stun.
-Chaos Wave ||| A skill 500 Damage/target, 500 - 2,500 burst damage more to heros (And thousands when you account for additional creeps, buildings, etc.)
-Infernal-Fire Rain ||| Covers more than x5 area that Blizzard has (900 YD Radius), deals 1,120 more Damage/Target (6,400 Damage/Target), 30% movement debuff (Blizzard stops mobility), can manipulate affected area by moving (Blizzard is Channeled)
From raw value in HP/Movement/Teleport that equates to about 9,550 gold, and from skills you are gaining a variable amount of damage (~1,500 to <10,000)... Is this worth paying 5,000-17,000 (29,000 if you wanted to buy it right away, but who does that) more in gold for this tank?
IMHO, if I'm taking a side-lane and fighting a 1v1, I'd take the Frost Bot and use the extra money to buy a weapon instead; however, towards the end of the game when the game forms into a team battle/base siege, the ability for the Infernal to dish out tens of thousands of AoE damage and some extra stuns is invaluable. I'd take it in a heartbeat over the Frost Bot. - I think it's fine the way it is, each tank has its niche use, which is how things should be - otherwise certain tanks would never be used.
Starcraft II
PandaBearGuy.614
PandaBearGuy.614