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Infernal is too weak
#9
Lezowski Wrote:Please don't compare chaos-teleport to teleporter, they aren't in the same league.

Guess it's worth is a matter of opinion here... Maybe the range isn't as good, but it does have 1,300 range, which is good enough to clear the gap on any enemy tank with long range weapon. For me, that's good enough to consider it a legitimate teleport.

Lezowski Wrote:Also, who would chaos teleport into a group of 5 tanks? Sure, you might get 2 or 3 in one casting, but it doesn't make up for the many times you miss. The extra speed isn't any better than frost aura. It has more hp obviously, all bigger tanks have this and it isn't specific to Infernal. Maybe you should consider the extra amount of gold you need to shell out for armor upgrades?

Don't bring creeps into the argument of a tank's spells. Especially an end game tank, what good are creeps then other than meat shields? I'm talking about raw tank killing power, which the infernal lacks for such a high cost. A buff to its spells wouldn't hurt, titan will still be better than it in most ways possible and sky fortress will still be able to do its thing. I think Chaos Waves is especially weak.

Without the delay Chaos Teleport can't be that hard for someone to manipulate... Is it? ... Personally, I find it much more difficult to keep players under Blizzard fire with the Frostbot than it is to hit them once with the Infernal's teleport. Though I have to agree the small speed boost the infernal has is nothing compared to the Frostbot's Frost Aura.

Nonetheless, the point I was trying to make the Infernal Tank may be an inferior tank when you pair it up against the Frost Bot 1v1, but as battles turn from 1v1 to 2v2, 3v3, 4v4, or even 5v5 team battles it becomes increasing more powerful than the Frost Bot. The infernal's ultimate alone does up to 6,400 Damage per target, meaning you can dish out 18,400 damage in a 3v3 group battle. Blizzard cannot achieve anything near these numbers, the fact that it covers only a 5th of the area and require channeling makes it exceptionally hard to pull off anything substancial in a group battle... That alone makes Infernal Tank very well worth buying (even when you consider the additional 9,000-12,000 your team has to invest into upgrades), especially if your trying to attack an enemy base where you have to fight the entire enemy team and their factories/towers.
Starcraft II
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Messages In This Thread
Infernal is too weak - by Lezowski - 2009-11-05, 02:07:58
Re: Infernal is too weak - by horselance - 2009-11-05, 04:06:25
Re: Infernal is too weak - by Lezowski - 2009-11-05, 19:30:34
Re: Infernal is too weak - by Althend - 2009-11-05, 19:56:44
Re: Infernal is too weak - by unpredictable_m - 2009-11-06, 14:03:30
Re: Infernal is too weak - by Lezowski - 2009-11-06, 21:31:26
Re: Infernal is too weak - by IlPalazzo - 2009-11-07, 01:04:33
Re: Infernal is too weak - by Lezowski - 2009-11-07, 10:09:37
Re: Infernal is too weak - by IlPalazzo - 2009-11-07, 12:50:19
Re: Infernal is too weak - by Lezowski - 2009-11-07, 20:43:19
Re: Infernal is too weak - by Prog - 2009-11-08, 03:05:49
Re: Infernal is too weak - by IlPalazzo - 2009-11-08, 07:11:18
Re: Infernal is too weak - by Lezowski - 2009-11-08, 20:46:06
Re: Infernal is too weak - by IlPalazzo - 2009-11-09, 02:55:00
Re: Infernal is too weak - by eSVau - 2009-11-09, 10:56:12
Re: Infernal is too weak - by Lezowski - 2009-11-09, 22:24:09
Re: Infernal is too weak - by horselance - 2009-11-10, 07:33:43
Re: Infernal is too weak - by Lezowski - 2009-11-10, 23:14:23
Re: Infernal is too weak - by IlPalazzo - 2009-11-11, 00:06:00
Re: Infernal is too weak - by qweqqweq - 2009-11-14, 10:37:41
Re: Infernal is too weak - by Vomitus - 2009-11-26, 22:50:49

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