2008-04-18, 18:34:41
Well, the treasure box idea is nice, but how are they going to implement that? The only (easy) way that I can to do this is to create an item with a variable sell value, and I don't know if WC3 supports that. The alternative would be to drop all of the trade items on the ground individually which another trader could steal, but I don't know if that would somehow conflict with the way items on the ground can't be picked up by another player.
However, as I said, I'm no map editor, so that very well might be possible. Would certainly make for an interesting game, but on the other hand, we don't want to make things too complicated (newbies already have a hard time figuring out how to buy weapons).
Right now your bounty already changes as you buy and sell items, so I don't think it should be that hard to extend that functionality to trade items.
However, as I said, I'm no map editor, so that very well might be possible. Would certainly make for an interesting game, but on the other hand, we don't want to make things too complicated (newbies already have a hard time figuring out how to buy weapons).
Right now your bounty already changes as you buy and sell items, so I don't think it should be that hard to extend that functionality to trade items.