2009-11-12, 23:27:02
VuDu Wrote:Well i think the Guard's cannon (his tank cannon) should be replaced with treant upgreads becouse in mid and late game it's almost useless.For example:
1st lvl : gives +1 treant so it spowns 3 treants now
2nd lvl : gives 1 more treat so it spowns 4 treants now
3rd lvl : gives treants 10 armor
4th lvl : gives treants more HP
5th lvl : gives treants more dmg
this is just an example so if you don't like it don't make it tragedy from it pls
and a nother thing what do you think for making the rooted guard like cp (can teleport to it)
Almost all abilities in Btanks follow a 20%/40%/60%/80%/100% power formula
So something like this would be more fitting:
Level 1: +2 Armor, +20% HP, +20% Damage, 2 Treants Spawned
Level 2: +4 Armor, +40% HP, +40% Damage, 2 Treants Spawned
Level 3: +6 Armor, +60% HP, +60% Damage, 3 Treants Spawned
Level 4: +8 Armor, +80% HP, +80% Damage, 3 Treants Spawned
Level 5: +10 Armor, +100% HP, +100% Damage, 4 Treants Spawned
The CP feature (allowing teleport) might be a bit imbalanced, but an ability that affects creep stength would but nice... But I don't play the Guard enough to know a good balance for it.
Starcraft II
PandaBearGuy.614
PandaBearGuy.614