2009-11-20, 20:31:49
ericgrau Wrote:hb is so people can nurse their poor self esteem by utterly dominating someone else with no need for strategy or anything... unless they're on the receiving end. No joke, after 5-10 feeds you can just walk about to a factory and cap it, and if someone teleports in that's another free kill. That's why they demand it so much, b/c they like how quickly they can win w/o doing anything except finding and hunting the noob. They don't like a struggle where it could go either way and they have to think. Then they whine if they can't get their way on this. Except it sucks when they're on the receiving end, and then you get a lot of leavers. Probably the same people, but who knows.
I agree with the basic reason for removing it. It makes btanks purely a matter of who has the feeder, which both discourages new players and makes games dull and one sided. New players don't want to come and old players get tired of it and don't want to play as much. This sort of thing kills the game.
Yes, clearly me and a lot of other players who enjoy playing an HB game from time to time are fighting chronic depression and need to feel good about ourselves by killing noobz in HB. :roll: ...
As for the game play aspects:
1. Teamwork goes a long way in killing people that are ahead. Have you ever considered working with your team to kill off a fed player?
2. Turnaround happen just as much as they do in normal... What games are you playing?
3. Any games with newer players will tend to have leavers. Normal had them too back in the day when it was more mainsteam (and still has them to an extent).
4. The idea that "new players don't want to come and old player get tired of it" contradict the fact that a good deal of the older players have moved FROM normal TO high bounty and the fact that new players (noobs, or whatever you call'm) have given HB enough steam to be as popular (more popular?) than normal.
See http://forum.btanks.net/viewtopic.php?f=85&t=2730
5. Did you ever consider that HB feeders have two effective fallback strategies? The trader (for a team on the offensive) and the exploder (for a team in the mid-game or defending) are generally allowed in HB games and much more balanced in game than their normal counterparts (Chasing a trader is easier in HB and buying TP breakers are more cost effective).
6. If you think HB has no strategy or anything to it, try being "on the receiving end." Have you ever tried fighting tanks that are 500-1000 bounty above yours? ... Don't tell me you quit before this point. :wink:
Starcraft II
PandaBearGuy.614
PandaBearGuy.614