2007-09-20, 03:33:08
I like the idea of this Pilot unit for a no tinker game, except two things...
Firstly I'd have a problem with teleportation to the middle. Getting there manually is half the fun, but if instantly it could be used for a quick "surprise" on an enemy Control Point. (For that matter, being a makeshift Control Point for teleportation purposes)
And secondly, invulnerability even if temporary as a Pilot. Disabling items or otherwise, it only takes two seconds or so to complete the switch so it's hardly worth implementing anyway. You might say it could be used to "buy time" to get into a tactical advantage.
...But yeah, roughly two seconds to complete the switch. If you get scrapped during the transition, I'd say you deserve it.
Firstly I'd have a problem with teleportation to the middle. Getting there manually is half the fun, but if instantly it could be used for a quick "surprise" on an enemy Control Point. (For that matter, being a makeshift Control Point for teleportation purposes)
And secondly, invulnerability even if temporary as a Pilot. Disabling items or otherwise, it only takes two seconds or so to complete the switch so it's hardly worth implementing anyway. You might say it could be used to "buy time" to get into a tactical advantage.
...But yeah, roughly two seconds to complete the switch. If you get scrapped during the transition, I'd say you deserve it.