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The Big Picture
#1
Hello, this is a really long write, so fasten your seatbelts!Confusedhock:


Well, to start us off, I'm not going to directly say the problem, I'm going to explain in terms of another game. Has anyone played call of duty? Probably any shooter will do. Particularly the difference between SnD ( Search and Destroy, and all the other game types). In SnD the players have to play defensively, and there is alot of focus of shooting the guy who blindly tries to run and plant the bomb. In normal games most players run blindly about trying to capture point but spamming SMG's. Don't get me wrong, smg run n gun is alot of fun, but, In the end, the only games that really survive are the ones with stratagy. Look at Chess, forever a classic. Or mayby wc3 TD's. Flash games are being developed. Or even Tetris and Mindsweeper. Stratagy is an essential point of keeping a game interesting, and maintaining a healthy community. I see a problem where Btanks *is*. The best games I played were with my fellow shaman or clan toaf. We used a mixture of innovative tactics to capture and defend points. This is one thing I absalutely loved about Btanks. Over time, I began to realize how Run N Gun btanks was becoming. "Gotta rush for that demo tank!" or, "Save for Goblin and grab teleporter, its all you need". This kind of gameplay is absalutely sickening, and lead me to start only playing with friends, and then not at all. Although the Run N' Gun blindly tactic is and will forever be better for public games( in public games, there is no stratagy b/c you will never see your team again, and its more about getting a pro K/D than winning). Belive me, its the wrong road to be on.
Well, now that I have spoken my point, how can we change Btanks into something a little more, well shall we say, defensive stratagy oriented? Well, first of all, all the tanks we currently have that are good are offensive mind setted. Lets face is folks, the way to make money is to KILL PEOPLE. But wait, if there was a way to make money without killing people.... Remember the mock of game of Btanks? with the trade post income spots? I think there should be something of the sort, mayby a little more risk return, something like the stock market mayby? an invest for the 5 min marks that grows over time( EX. invest 500 at begin of game, get 500 of back first 5 mins mark, 10 mins in you get 750, or something like that). Ah, here we go, now that we don't all need to rush at enemies to get money, we can play defensive. You know how you can only get SO much out of a tank at a certain price before its broken? Right, we all know that. Well, what if we were able to make things like the gaurd a little more, powerful. But then we get the problem of people using its abilities in "unroot" with teleport pack. So we only let it use its powerful abilities "in-root", or make it more powerful as we have it "in-root". So, now we have 1 tank thats defensive, and is more powerful than other 5k tanks, but only on defense. Cmon! We need some versatility. Mayby have spots on the map that are like fortresses. eh? We could have 3-4 tanks that can "Man" a fortress. The fort could give some healing abilities, spawn healing drones, and start out w/ towers that could be upgraded. Hmm, Not a bad idea... eh? I would suggest making towers a more formidable force... lately, the guy with the tower 99% of the time gets his investment BLOWN out of the water within minutes or even secconds. Give a little more veratility to towers, again, thinking back on that joke mod, you could upgrade a tower into creep oriented, or player.
Alright then, we have one more problem with this change, camping. We don't want to see Btanks go to camp mode, no one does. Campers make everyone anoyied. So, how can we prevent camping. Mayby I have a few insights. Note that whatI was suggesting by "defensive" should not be taken as camping. The defensive tanks should be SO orriented on defense that they are completely USELESS for offensive, making a balance of offense and defense nessisary. D-Tanks should come in a range of styles, from fortress to moving range support. Possible anti camp ideas should be 1) Mayby an Ion laser than can be charged at a distance to fire upon a certain location. This ion would force the offensive players of the team to go out and destroy it, preventing an entire team from playing defense and setting up a "Camp". Defensive tanks should not be allowed within a certain radius of eachother, much like mines. This would also prevent 3-5 players from setting up in a line and becoming a "camp". Eh?
Okay, so now we have a balance of defensive and offensive mindsets, a way to prevent camping, what else? Well, lets think, mayby some versatility... New ideas mayby... My "Fort" idea was discussed a year back with polycrome( for those who no him) in a car ride. Mayby supplement the idea of territories. Make trading a little more viable. I would suggest trying to take the focus of money making off of the tank killing, and on to other things also. But they all have to stay balanced.... Note that this defensive mindset will also help fix the problem with HB.. just a thought.
Okay, here is a really random idea... Kill-streak rewards... lol... Call of Duty anyone? Hey, it works for them, give it a thought....
Thank you so much for your time in reading this, and a Merry Christmas to you all! Thanks again!
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Messages In This Thread
The Big Picture - by lolk7 - 2009-12-21, 00:09:15
Re: The Big Picture - by Lezowski - 2009-12-21, 22:17:55
Re: The Big Picture - by Paladon - 2009-12-22, 00:30:17
Re: The Big Picture - by lolk7 - 2009-12-22, 01:04:21
Re: The Big Picture - by eSVau - 2009-12-22, 01:07:03
Re: The Big Picture - by lolk7 - 2009-12-22, 01:13:27
Re: The Big Picture - by scron2 - 2009-12-22, 02:42:25
Re: The Big Picture - by lolk7 - 2009-12-22, 05:33:44
Re: The Big Picture - by BENNIE.FM - 2009-12-22, 06:43:32
Re: The Big Picture - by IlPalazzo - 2009-12-22, 14:44:38
Re: The Big Picture - by lolk7 - 2009-12-22, 15:17:52
Re: The Big Picture - by lolk7 - 2009-12-22, 19:11:07
Re: The Big Picture - by qweqqweq - 2009-12-22, 19:50:24
Re: The Big Picture - by Althend - 2009-12-22, 20:08:33
Re: The Big Picture - by qweqqweq - 2009-12-22, 20:29:22
Re: The Big Picture - by Althend - 2009-12-22, 20:51:41
Re: The Big Picture - by qweqqweq - 2009-12-22, 20:52:45
Re: The Big Picture - by Althend - 2009-12-22, 20:55:43
Re: The Big Picture - by GEN_Schwarzkopf - 2010-01-24, 01:28:19
Re: The Big Picture - by BENNIE.FM - 2010-02-05, 12:16:12
Re: The Big Picture - by Saiyuki - 2010-02-05, 13:21:11
Re: The Big Picture - by Battlemaniac - 2010-02-05, 21:42:35
Re: The Big Picture - by Battlemaniac - 2010-02-05, 21:50:49
Re: The Big Picture - by GEN_Schwarzkopf - 2010-08-14, 11:08:03



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