2010-02-03, 12:34:05
It's actually a *big* problem since there are more than a hand full of parts of the whole code refer to the initial Player IDs and especially their team. By changing the team, the player may mess upo the whole inner code, involving for example income or even spells and abilities.
The problem is, that we do not exactly know each place where the original ID is used, so we cannot clear everything up instantly. The addition of the rebalance option would need at least one month of work for the mappers and at least another month of beta testing (testing ALL aspects of the game), and that is time which we - currently - simply do not have.
However, i guess when the league is done, the *new* tank balanced, and one or two other important but not yet released changes are implented, we can give it a try.
If i have to, i'd say that will be around 4-5 versions later (counted from now on). I totally see the need for it, true, but the basic structure of the map is not made for it.
The problem is, that we do not exactly know each place where the original ID is used, so we cannot clear everything up instantly. The addition of the rebalance option would need at least one month of work for the mappers and at least another month of beta testing (testing ALL aspects of the game), and that is time which we - currently - simply do not have.
However, i guess when the league is done, the *new* tank balanced, and one or two other important but not yet released changes are implented, we can give it a try.
If i have to, i'd say that will be around 4-5 versions later (counted from now on). I totally see the need for it, true, but the basic structure of the map is not made for it.