2010-02-27, 19:07:10
then how about adding reBound to the projectiles?
like the original weapon of WC3 for the star thrower or whatever the name it is, that it hits a few more victims after hitting the first one.
so apply that to all 4 projectiles, then we'll have a pretty decent "shotgun" like effect.
make each projectile to bounce at least 5 victims before it dissipates, and on each rebound it keeps the same damage at level 1
level 2 upgrade will bounce at least 7 times and on each rebound it each projectile damage is increased 10%
at level 3 (final) upgrade each shot will bounce at least 10 times, and on each rebound each projectile packs up splash damage on top of the 10%+ per hit
:)
like the original weapon of WC3 for the star thrower or whatever the name it is, that it hits a few more victims after hitting the first one.
so apply that to all 4 projectiles, then we'll have a pretty decent "shotgun" like effect.
make each projectile to bounce at least 5 victims before it dissipates, and on each rebound it keeps the same damage at level 1
level 2 upgrade will bounce at least 7 times and on each rebound it each projectile damage is increased 10%
at level 3 (final) upgrade each shot will bounce at least 10 times, and on each rebound each projectile packs up splash damage on top of the 10%+ per hit
:)