2010-03-02, 01:20:01
I would say the on damage trigger isn't the performants problem. The greater deal are the effects... For esample: when there should exist a weapon that shoots 4 missiles which bounce 4 times you've to create a dummy for each bounce, add the required ability to the dummy and then cast the ability. These things: creation of a unit and adding spells uses much power...
cedi
cedi