2010-03-18, 10:44:11
I like the feature.
The game already favors strategy that is more defensive/turtle-like. In most fights the battle favors the defender because the CP provides a passive heal/mana regeneration, troop spawns to buffer damage, and a means for teammate to teleport quickly to the battle. The attacker doesn't have much advantage to compensate in return, unless he decides to throw down gold on a barricade or reinforcements.
The blue glow provides a balancing advantage to the attacker. He is not only aware of the enemy TPing in, but he can also time and position himself appropriately (ie behind the orientation of the tank that's going to teleport in) for when his opponent(s) arrive to defend the CP. You can't do that with just the minimap. You have no idea which side of the factory he's going to appear on and it's even harder to estimate the 2.5 seconds it takes to arrive at the CP. Knowing this can make all the difference when you're dealing with exploders or avoid the 2.5k Goblin Tank Hammer-Bash. So while the defender has a defensive advantage, the attacker can position himself for the first strike - and thus makes the TP-turtle strategy a little less powerful.
The game already favors strategy that is more defensive/turtle-like. In most fights the battle favors the defender because the CP provides a passive heal/mana regeneration, troop spawns to buffer damage, and a means for teammate to teleport quickly to the battle. The attacker doesn't have much advantage to compensate in return, unless he decides to throw down gold on a barricade or reinforcements.
The blue glow provides a balancing advantage to the attacker. He is not only aware of the enemy TPing in, but he can also time and position himself appropriately (ie behind the orientation of the tank that's going to teleport in) for when his opponent(s) arrive to defend the CP. You can't do that with just the minimap. You have no idea which side of the factory he's going to appear on and it's even harder to estimate the 2.5 seconds it takes to arrive at the CP. Knowing this can make all the difference when you're dealing with exploders or avoid the 2.5k Goblin Tank Hammer-Bash. So while the defender has a defensive advantage, the attacker can position himself for the first strike - and thus makes the TP-turtle strategy a little less powerful.
Starcraft II
PandaBearGuy.614
PandaBearGuy.614