2010-03-19, 05:18:46
This promotes a quite lame strategy.
You tap a CP, as soon as it glows you have 2,5 sec to get away.
The enemy looses 75 gold in the process.
This is effective when your allies approach another CP and therefoe the enemy tank has to teleport back quite soon.
Combine this with the idea that your allies dont want to capture the CP, they just do it to make your enemy waste gold on teleporting.
That cheap strategy was viable in older versions too, but...
Without the warning, the enemy had a higher chance of catching and killing you because you could not time your escape as well as with the warning.
You tap a CP, as soon as it glows you have 2,5 sec to get away.
The enemy looses 75 gold in the process.
This is effective when your allies approach another CP and therefoe the enemy tank has to teleport back quite soon.
Combine this with the idea that your allies dont want to capture the CP, they just do it to make your enemy waste gold on teleporting.
That cheap strategy was viable in older versions too, but...
Without the warning, the enemy had a higher chance of catching and killing you because you could not time your escape as well as with the warning.