2007-07-10, 00:04:32
Okey some changes are quite good!!!
# Removed bug with teleporting into the enemies' base
# A team is now able to have 5 additional factories - Yes finally...
# Added Orbital Control - New trader favorite weaponhock:
# Restarted the league with a new system
# Blablabla... and lot of other good changes...
BUT...
I suspect several factors that should be changed/removed to reduce lagg in next version.
But these changes must perhaps be sacrificed or reduced so battle tanks doesn't lagg so much at b.net. There could be other lagg factors that I'm not aware of...
# "-fog" to enable fog of war - Worsening lagg?
# Improved effects - To much added effects which cause sync lagg at b.net??
# Abilities destroy the environment - How much lagg does this create??
# "-noweather" disables the weather effects for a single player - For only one player? Won't that create sync difficulties??
# Changed the terrain - I noticed all the trees were different from older versions. Perhaps these trees does cause more lagg?? I made once upon a time a map with these trees only, and it lagged. I might be paranoid, but I suspect the new trees to be laggy...
# Flamethrower Flame - Laggy flame??
# Laggy Train Tracks?? no can't be... :?
# Removed bug with teleporting into the enemies' base
# A team is now able to have 5 additional factories - Yes finally...
# Added Orbital Control - New trader favorite weaponhock:
# Restarted the league with a new system
# Blablabla... and lot of other good changes...
BUT...
I suspect several factors that should be changed/removed to reduce lagg in next version.
But these changes must perhaps be sacrificed or reduced so battle tanks doesn't lagg so much at b.net. There could be other lagg factors that I'm not aware of...
# "-fog" to enable fog of war - Worsening lagg?
# Improved effects - To much added effects which cause sync lagg at b.net??
# Abilities destroy the environment - How much lagg does this create??
# "-noweather" disables the weather effects for a single player - For only one player? Won't that create sync difficulties??
# Changed the terrain - I noticed all the trees were different from older versions. Perhaps these trees does cause more lagg?? I made once upon a time a map with these trees only, and it lagged. I might be paranoid, but I suspect the new trees to be laggy...
# Flamethrower Flame - Laggy flame??
# Laggy Train Tracks?? no can't be... :?