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[Tutorial] General 4 phases strategy by Althend.
#6
That fighter c stuff is no specific strategy. It is more like a couple of strategies, Heli with weapons(middle range)/hulls/repair, Heli with weapons (long range)/hull, Heli with weapons(middle range)/hulls/repair robots, Medi with weapons(middle range)/hulls/repair, Medi with weapons(bow+long range)/hulls, Medi with weapons(middle range)/hulls/repair robots, Antigrav with weapons(short range)/hull/troops, Antigrav with weapons(short or middle range)/hulls, Antigrav with weapons(short or middle range)/hulls/repair,...(not complete i guess). Many strategys go that path of playing and I don't think they are only viable for advanced players. Playing a starting tank after 20 minutes might not be a real handicap if you have enough effective hp (hp/repair/troops) and enough mobility (air or antigrav).

It's like currently you're saying "rush for tank" and I think you should be saying "rush for tank or rush for hitpoints (possible with certain tanks)". I just think it is no good idea to teach in a basic guide that you should do something, but at least 1 out of 5 experienced players in a game does something completely different, something which is said to be bad in that basic guide. When I start learning a game by reading basic tutorials and I see a lot of good players doing something which the basic guide doesnt explain at all, I might lose trust in that guide/that site.
In my opinion there would be no common strategy missing if you add something like the possibility to stay at a starting tank (including the 6min shredder, thats with your current model allready explained).


btw: Keeping 4k hp might be hard in intern (it is not in most cases, but we dont need to argue here^^), but it is obviously not hard in publics and as this is a basic turorial it is enough to say 4k+ in my opinion.
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Messages In This Thread
Re: [Tutorial] General 4 phases strategy by Althend. - by Prog - 2010-04-19, 23:30:03

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