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remote fuse
#8
Jayzer Wrote:I like this idea. The bomb is expensive because of the damage it does. But the remote fuse is clearly a counter to explosives. It's like saying "a 600 gold net to kill a flyer that's worth 1000 bounty? After 3 charges and kills that's, 3000 gold, that's imba"

I do think the net is a pretty imba item in the late game, which is why I ALWAYS use it against late-game air tanks. :wink:

http://btanks.net/forum/viewtopic.php?f=...444#p33444



I'm against this idea, because I don't think it would be balanced to have the reusable/permanent remote fuse counter the one-time use bomb when it costs a fraction of the price. The remote fuse would be way too cost effective/powerful for the bomb to be useful. A bombing player already has to wait a few seconds to plant the bomb and provide enough cover so that his enemies doesn't destroy it before the countdown. If he fails, he loses 3,500 gold in the process. As things are right now, bombs are only useful in niche situations, and implementing this would make those situations even rarer.
Starcraft II
PandaBearGuy.614
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Messages In This Thread
remote fuse - by kingnounours - 2010-05-19, 20:14:18
Re: remote fuse - by IlPalazzo - 2010-05-19, 23:37:14
Re: remote fuse - by Althend - 2010-05-20, 00:12:23
Re: remote fuse - by Saiyuki - 2010-05-20, 00:33:37
Re: remote fuse - by Jayzer - 2010-05-20, 00:34:09
Re: remote fuse - by SCorpA1 - 2010-05-20, 13:59:22
Re: remote fuse - by ArGoLi - 2010-05-20, 18:34:01
Re: remote fuse - by IlPalazzo - 2010-05-20, 23:51:14

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