2010-05-29, 02:57:21
I think the only fair means of really evaluating kicks is if a player is doing
hopelessly terrible and they leave past a certain point, then it should not be
harshly dealt with. If they have a low stay percent and low k/d ratio and generally
low game scores than sure, ban the dude. BUT if this is not confirmed by a
high leave rate for 1 game or something then you could assume someone is just
having a bad game or something.
But if you are doing "ok" and then you leave and you have generally ok stats then
you can either assume a disconnect or something. If this person has a reasonably
high leave rate then that's a problem.
If a player always excels then I don't see a huge need for extreme enforcement.
Basically we are all talking about new players who need this kind of restriction.
So the factors that matter:
1) The lateness of the leave (game time) -- in increments of 20 mins. Each situation is different but depending on their k/d ratios at the time...?
2) The person's stay %
3) The person's Kill/Death ratio
4) The person's average score
And perhaps you could take a "snapshot" of the scores by saving the game after
the individual left to see in general where the game "was going".
hopelessly terrible and they leave past a certain point, then it should not be
harshly dealt with. If they have a low stay percent and low k/d ratio and generally
low game scores than sure, ban the dude. BUT if this is not confirmed by a
high leave rate for 1 game or something then you could assume someone is just
having a bad game or something.
But if you are doing "ok" and then you leave and you have generally ok stats then
you can either assume a disconnect or something. If this person has a reasonably
high leave rate then that's a problem.
If a player always excels then I don't see a huge need for extreme enforcement.
Basically we are all talking about new players who need this kind of restriction.
So the factors that matter:
1) The lateness of the leave (game time) -- in increments of 20 mins. Each situation is different but depending on their k/d ratios at the time...?
2) The person's stay %
3) The person's Kill/Death ratio
4) The person's average score
And perhaps you could take a "snapshot" of the scores by saving the game after
the individual left to see in general where the game "was going".