2010-06-13, 11:08:35
ArGoLi Wrote:maybe with right mouse klick
A good idea.
griffin1987 Wrote:(it's still in closed beta, right?)It's not in any beta. If it's somewhere, it's in early pre-alpha.
griffin1987 Wrote:1. Will it be possible to have more than 6 items? The buttons in the inventory suggest so
Do they? We (currently) wanted to keep the 6 items concept, but with maybe 2 extra slots for chargeable items.
griffin1987 Wrote:2. I hope the written commands will still work, as it will be rather unfunny to always have to click the zoom out 10 times after game startsZooming in by clicking there sometimes is definitely faster than writing the command. You'll see. If it isn't, we can talk again about this. And i restricted the zoom to a min and max value, simply because people often don't know when their graphic card explodes.
griffin1987 Wrote:3. i would not want dps to be shown in info screenWhy?
griffin1987 Wrote:4. how would you provide a reason with votekick button? i hope the buttons are only optional alltogetherInteresting question, you could maybe choose from a list of valueable reasons.
griffin1987 Wrote:5. dropping by double click kind of sucks - don't wanna know how often someone will just click on something because it's nearly ready (thing of powerpack nearly ready when you run from enemy and are nearly dead) - i doubt ppl will love it...
Next to the right-click suggestion, there's also another issue:
The items will not be useable by clicking on them in the inventory (which would be impossible scripting-wise since you cannot choose any target) but they are triggerable by using their corresponding button (or hotkey) in the skill menu to the right (where they're getting an own box).
Remember, SC2 doesn't offer inventory support currently and we are bound to what's scriptable, so the whole thing is just an imitation.