2010-07-11, 20:03:02
of course... but why would you want autokick anyways? I mean, if the kick-conditions are way easier, wheres the difference?
there are two main differences:
- the player can be kicked as soon as it is clear, that he wont come back (and not 20 minutes later), if theres maybe for each 5 minutes afk a "virtual player voting for kick", as soon as -kick is initiated.
- in some games with friends w/e, one player may need to be afk for some longer time, maybe another player on the other team is afk for the same time, so its balanced, or any other reason why you would not want to kick him... something like autokick wont recognize that it was planned that he is back after 35 minutes...
I really dont see any advantage in autokick, MAYBE if nobody knows the kick-command, but... #1: everyone knows it, and #2: if you REALLY want to kick him, you can find it out through the quest info...
besides that, players being AFK are already set to AFK automatically, means AI controls them... AI could be improved, or allowed to buy weapons on its own, or maybe it could be replaced by shared control, or anything else, which leads to the following idea:
>> as you said, its all about the income money for you... force gold and income per second could be disabled for players being AFK for some time, applying the calculation on force gold as if they already left
>>after some time even the player's gold could be divided to other players to support that team... as soon as the afk-player returns, the other players automatically return the money over time (though some people may think its a bug or may be confused)
"AFK for some time", because otherwise players could pool money by typing -afk all together right before force gold distribution, to push one single player.
and MAYBE, even the inventory items could be moved temporarily to the junkyard, and could be "rented" by other players, means the player being afk gets some money plus his items can be used, however, price should be similar to standard junkyard items, because otherwise it could be used for pooling, too (and all of this is quite prone to bugs, weapon upgrading would have to be disabled and so on)
however, I like my idea of the income being divided to all other team members instead.
and really... guys... if theres a problem, don't just try to remove it and everything around it from the game, you always have to do the best out of it...
there are two main differences:
- the player can be kicked as soon as it is clear, that he wont come back (and not 20 minutes later), if theres maybe for each 5 minutes afk a "virtual player voting for kick", as soon as -kick is initiated.
- in some games with friends w/e, one player may need to be afk for some longer time, maybe another player on the other team is afk for the same time, so its balanced, or any other reason why you would not want to kick him... something like autokick wont recognize that it was planned that he is back after 35 minutes...
I really dont see any advantage in autokick, MAYBE if nobody knows the kick-command, but... #1: everyone knows it, and #2: if you REALLY want to kick him, you can find it out through the quest info...
besides that, players being AFK are already set to AFK automatically, means AI controls them... AI could be improved, or allowed to buy weapons on its own, or maybe it could be replaced by shared control, or anything else, which leads to the following idea:
>> as you said, its all about the income money for you... force gold and income per second could be disabled for players being AFK for some time, applying the calculation on force gold as if they already left
>>after some time even the player's gold could be divided to other players to support that team... as soon as the afk-player returns, the other players automatically return the money over time (though some people may think its a bug or may be confused)
"AFK for some time", because otherwise players could pool money by typing -afk all together right before force gold distribution, to push one single player.
and MAYBE, even the inventory items could be moved temporarily to the junkyard, and could be "rented" by other players, means the player being afk gets some money plus his items can be used, however, price should be similar to standard junkyard items, because otherwise it could be used for pooling, too (and all of this is quite prone to bugs, weapon upgrading would have to be disabled and so on)
however, I like my idea of the income being divided to all other team members instead.
and really... guys... if theres a problem, don't just try to remove it and everything around it from the game, you always have to do the best out of it...