2010-08-05, 19:18:11
toyboatt Wrote:2. One team kicks a feeder, say 0-8 early game, and then the other team kicks someone for balance that isn't doing so badly, like a 1-4 record. Solution: Have a kill/death ratio requirement to kick someone. This came up in a different thread. Maybe something like >5 deaths, or >1 death per 2 minutes, or < 1/4 kill/death ratio.See? A solution-oriented post!
I doubt its as easy as saying 0-8 is a feeder, there's a lot more to consider like tank value, maybe he's spawning creeps or destroyed the base. Perhaps he's just suicided into creeps or several other reasons like a long grind for a new tank or whatnot.
Just consider having a time limit where kicks cannot be initiated. Everyone knows the impact of kicking someone during the first 5-10 minutes of the game, its basically a free win in the league right now.
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold