Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ELO System % Correction Factor proliferates selfish players
#1
Gentlemen,

As you know the bot tallies up stats like creep kills, tower kills, player kills, and uses that as the determinant of "skill". Player stats are used in a % Correction Factor in the ELO calculation; rewarding 'good stats', but actually penalizing up to 15% of a win reward for players with the lower stats in the game, regardless of how good or bad. Players who have taken on a supportive role in the team have low stats and are penalized for this.

First of all I like the idea that stats are collected, as over time it may be an indicator of favorable performance, that is obvious in most cases.

The fact of the matter is that % Correction Factor rewards greedy, selfish farming and intentional 'conveniently' late arrivals to a CPs and important battles and arbitrarily labelling it as skill. It rewards players for dashing to safety faster than their ally instead of saving players in jeopardy. It rewards buying airships with big farming weapons and no stun so the last hit is most likely to come from the you. This leaves the responible players to buying tanks that stun, consumables like nets, teleport breakers and detectors when critically needed, but trading off easy farming. The stunners enable the farmers to make kills because they got the last hit from all their weapons. (This is passed off as skillful and acceptable, while if the stun made the last hit, they are 'kill stealing'.) The farmers are rarely lead the team into a real battle...not unless there is a bunch of creeps or towers they can take out...but they do show up when the enemy is weak for the last hit. The concept of last hit kill reward is a problem in and of itself...it's lead to truly ignorant players.

Do you know any players like this? I think we all do. They can be especially useless during key parts of the game, yet we depend on them because they have robbed the map of it's finite resources only to invest it into weapons so they can outfarm their allies some more. Should this person be rewarded with more points for a win or less points lost for a loss? What a sham!

Since when is the greediest farmer actually the most skillful player?

The ELO system works well for 1v1 games like chess. I recommend the point 15% 'correction factor' for the "best" or "worst" player be removed completely. It sets up the ideal that we have a rat race of farmers on each team trying to cut-eachother's throats to kill the most stuff with complete disregard to strategy. This is a TEAM game and the supportive play like buying upgrades when it's called for or allowing others to farm are just as important. Most important is good communication, co-ordination, positive morale and mutual respect among allies. The correction factor does not reward or support team play and does not belong in the rating system of a team sport.

The team is in it together to win...there should never be reward to focus on the self. The % correction sends the wrong message and should be removed.

- Rob
Former Chieftain of Clan toaf on US EAST  *Retired*

Just playing for the fun of it now.
Reply


Messages In This Thread
ELO System % Correction Factor proliferates selfish players - by GEN_Schwarzkopf - 2010-08-10, 08:13:43

Possibly Related Threads…
Thread Author Replies Views Last Post
  please respect china players! (Galbatorix MrTown[UC]) guangzhou265 19 17,428 2015-03-29, 19:03:58
Last Post: Wapiti.
  Elo System ichwillrotsein 3 4,331 2014-07-27, 07:59:05
Last Post: RaptorXI
  deep hack players and discrimation guangzhou265 0 1,753 2014-04-26, 18:47:00
Last Post: guangzhou265
  pls change elo system galadion1 13 8,473 2013-12-27, 12:09:23
Last Post: Althend
  kick system Terror-Sheep 6 5,045 2012-03-09, 17:37:48
Last Post: dirtyterror



Users browsing this thread: 5 Guest(s)