2010-08-10, 13:24:57
olivercamel Wrote:On the contrary, I even think it is needed to enlarge the correction factor to make a pointer differ more within the team.
Totally agree with this part. Loosing a game where you had no chance what so ever is never fun and trying to play it out well even thou your team has already given up should be somewhat rewarded. Probably more then it is now.
This is when considering this:
Prog Wrote:It is obviously no easy task to decide the amount of influence of player stats, as playing selfish (stealing etc) should not be abuseable. I think with the amount we currently have people playing selfish lose enough additional games in comparison to people who don't to make abusing the statfactors not worth the effort. Nevertheless I might be wrong on this, tho I don't know anyone who is better ranked than he should because of playing selfishly.
But even with a more aggressive curve I dont see anyone really abusing this and I can't say I've seen anyone really trying to "steal" kills to get a better rating. It gets contraproductive if you do it too much since your team will be loosing out in terms of income. Usually better to let your team get the kills if you're ahead already to ensure a win.
I'm still considering if an assist system that rewards players helping out on kills might be good.
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Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold