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ELO System % Correction Factor proliferates selfish players
#7
To be honest I'm not sure either. It is a trade-off.

What has been done right is the penalty on leavers as the balancing system generally works well if nobody leaves, or there isn't a horrendous feeder or two on a team.

What can tend to happen is the team with the highest rated player tends to lose if the worst player is a massive feeder. This is especially true if the highest rated player is a massive farmer...it's double trouble.

This is not DoTA: Teamwork is so important that often a "carry" hero does not help the team to victory, they actually help them lose by hogging all the resources in tank cost + weapons thus having a downtime long enough for the base to be raped. Technically this person COST the team the game by running out to farm or be overly aggessive and dying, yet they are rewarded with at 85% loss.

Careless players can still farm massively while feeding the enemy with massive bounty. I'm not saying this happens in every case, but it happens alot.

I don't think the 85% - 15% is really dividing"good" players from bad in ELO points; that is already done with win-loss. It is however distinguishing "offensive" players from "defensive" players.

Ipso facto the most 'skillful' player is defined by ELO as the most offensive player with best win-loss record. If you do a spot check 'study' you will find in many cases the person with the best stats is also the biggest farmer (or 2nd biggest) farmer.

I must take this a step further...

Over the course of 100 games, this 15% could earn/save the player an average of 2 points per game, or result in a rating of 200 higher than a defensive player of the comparable win-loss.

That is a lot of spread, think about it.

- Rob
Former Chieftain of Clan toaf on US EAST  *Retired*

Just playing for the fun of it now.
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Messages In This Thread
Re: ELO System % Correction Factor proliferates selfish players - by GEN_Schwarzkopf - 2010-08-11, 22:45:57

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