2010-08-12, 09:53:51
I think this idea is a good one to "help" players acting like a team instead of creeping alone or tp to give the last hit when ennemy is running away and all teamates are dead from fight.
An alternative to this solution maybe to do like XP with creeps : all players in a certain range get % of xp and the player who gets the kill gets teh remain 50%.
So doing the same for bounty will be a good reward for player who assits and tank dammages. If you are alone you will get 100% ( normal play), if your in team 50% is split between people who are in 1300 range(like xp creeps) and the 50% is for the one who get the last shoot.
Of course there wil still remain a part of luck ( who gets the last hit), but i think that if you have a better build on the overall game you will get more last hit.
Then we come to the bad part : "selfish player" who will save his spells to do the last hit (like for destroying building), but hey we cant fight against every "selfish play" in a team game.
TKF Wrote:If the player was killed with teamwork, others get 20% for each assist, the killer rest. However much triggering is required to add such a system. If an entire team attacks one, all get equal. If 3 attacks one, the killer get 60%.
An alternative to this solution maybe to do like XP with creeps : all players in a certain range get % of xp and the player who gets the kill gets teh remain 50%.
So doing the same for bounty will be a good reward for player who assits and tank dammages. If you are alone you will get 100% ( normal play), if your in team 50% is split between people who are in 1300 range(like xp creeps) and the 50% is for the one who get the last shoot.
Of course there wil still remain a part of luck ( who gets the last hit), but i think that if you have a better build on the overall game you will get more last hit.
Then we come to the bad part : "selfish player" who will save his spells to do the last hit (like for destroying building), but hey we cant fight against every "selfish play" in a team game.