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"!latency 200" maybe used for US/Australia/Korea teams
#1
We decided to use "!latency 200" for US/Australia/Korea teams involved games, if those teams request to do so.

The command gives small (max 200ms) delay to both EU and other teams, but the small delay can compensate a little for the connection/transmission delay of US/Australia/Korea teams.

The meaning is to make the game more fair, and reduce complaints about "we lose because of we are more laggy".


Messages In This Thread
"!latency 200" maybe used for US/Australia/Korea teams - by olivercamel - 2010-08-27, 13:25:51

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