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"!latency 200" maybe used for US/Australia/Korea teams
#3
olivercamel Wrote:We decided to use "!latency 200" for US/Australia/Korea teams involved games, if those teams request to do so.

The command gives small (max 200ms) delay to both EU and other teams, but the small delay can compensate a little for the connection/transmission delay of US/Australia/Korea teams.

The meaning is to make the game more fair, and reduce complaints about "we lose because of we are more laggy".

You gotta be kidding? 200? I'm rarely above 100 playing on US bots, 200 seems way over the top. So at least consider lowering it for those teams.

Only intern builds will work with that kind of delay... so boring :/
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements

Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold


Messages In This Thread
Re: "!latency 200" maybe used for US/Australia/Korea teams - by Equiem - 2010-08-27, 15:51:28

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