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ELO System % Correction Factor proliferates selfish players
#33
eSVau Wrote:We are worried that revealing exact data will lead to even more selfish play-styles, which the map itselfs favours in some matters :?

We also will adjust those values again when buildingskills and afk tracking will work correctly. And the other average values taken seems also a bit offscale (10k games are more accurate than 1k gamesWink)

Something is SERIOUSLY wrong with the correction factor, check this out:

http://league.btanks.net/game.php?gameid=9997

Why is the guy on the winning team with the worst kill:death ratio, almost the most deaths, lowest tank level, lowest tank worth, lowest level, least creeps killed getting the most credit in % correction?

Check out the replay if you need further proof the worst player w_Wchoi (4) got the most points for the win. That is whacked !

It seems apparent to me part of the reason is the building kills bug is still present, as well it's seems pretty clear we're giving skill points for spawning units. Allowing Units Spawned to factor into skill stats makes no sense whatsoever...even if it's a level 1 priority...it doesn't represent skill in any form.

- Rob


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Re: ELO System % Correction Factor proliferates selfish players - by GEN_Schwarzkopf - 2010-09-01, 06:14:43

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