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"!latency 200" maybe used for US/Australia/Korea teams
#7
hsy1 Wrote:Hi oliver,

Can your confirm this rule is still active and tested? I remember we tried this latency out when we practiced with your when RAFPVGN team defaulted and we felt that although your latancy was "200" ours ended up being much much slower in real time then normal on BTT bot without the latency setting making is near impossible to play. I also remember the 2nd game it became worse with gummy and one of our players spiking up to 1k ping/ms. Any solutions to this latency problem?

This rule is still active, but not fully tested.

It means, when a game is between EU and non-EU teams, the non-EU teams have right to setup the !latency to any value, from 50~500. (But they also has to take risk that if someone disconnect, you cannot blame the !latency setting).

When a game is between 2 non-EU teams, both teams need to agree with the !latency value. Otherwise we will use the default one.

For Korean teams, they always asked to use !latency 50ms. And according to them this is the best option for them. Yesterday Dream team asked for !latency 125, and didn't see them complaining afterwards.

For me, I can feel obvious delay from latency 100 to latency 250, the bigger, the more delay to me during the test. But I don't know what the non-EU team will feel with this setting.


Messages In This Thread
Re: "!latency 200" maybe used for US/Australia/Korea teams - by olivercamel - 2010-09-12, 13:50:33

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