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"!latency 200" maybe used for US/Australia/Korea teams
#12
hsy1 Wrote:May we asked where are the bots located in the world and does how much of that effects the latency is its completely to do with the location of the player (eg. Australia).

simplified explanation:
bot's latency setting is the time the bot (host) wait till it will refresh everybodies gamestate. So a latency setting of 100ms means that the bot will wait for 100ms before sending out new gamestate data to all clients. While those 100ms the bot will recieve from every client data packets of their actions (like moving, weapon fire, etc).

All those data packet need time to be send, this time is known as ping (normaly it would be the time back and forth, but ghost standard setting are listpicker alike ping which are half pingsTongue). That time (ping) will be added to everybodies action resulting in delay everybody has (more or less)
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline


Messages In This Thread
Re: "!latency 200" maybe used for US/Australia/Korea teams - by eSVau - 2010-09-14, 15:50:30

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