2010-09-21, 01:01:27
I would suggest 3 different type of weapon.
- making both damage on hp and shield
- making more damage on shiel than hp
- making more damage on hp than shield
If nicely balanced, it would create another dimension of strategy when choosing tank and weapons.
- making both damage on hp and shield
- making more damage on shiel than hp
- making more damage on hp than shield
If nicely balanced, it would create another dimension of strategy when choosing tank and weapons.
I am so good that I don't even need to type -rc because I never die !