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New packs?
#3
Packs do streamline the game and I don't like that. I don't want every mid to lategame tank look exactly the same, because the strong midgame items can be transformed without signifikant losses into lategame ones. Right now you do take a risk if you go for a strength pack (for example) because you need to sell it in the late game. That makes way more interesting decisionmaking: do I get a stronger midgame with item x, or can I go on without it to have an advantage later on? With a lategame pack it would go like "I get a strength pack now and upgrade it to a (let's say) super strength pack later on. Is there any reason not to do this? - no". Right now there are reasons to play a late game tank without certain, definitely usefull items (like a gold hull) in them using a weaponslot. Packs nihilate those reasons and dump down inventory-management in my opinion.
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Messages In This Thread
New packs? - by TKF - 2010-09-28, 13:23:58
RE: New packs? - by daCe - 2011-05-14, 22:23:41
RE: New packs? - by wolfheart - 2011-05-16, 11:49:36
RE: New packs? - by progg - 2012-01-16, 01:50:12
Re: New packs? - by Althend - 2010-09-28, 13:37:31
Re: New packs? - by Prog - 2010-09-28, 14:02:39
Re: New packs? - by TKF - 2010-09-28, 14:28:58
Re: New packs? - by 091846 - 2010-09-28, 14:36:07



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