2010-09-28, 14:02:39
Packs do streamline the game and I don't like that. I don't want every mid to lategame tank look exactly the same, because the strong midgame items can be transformed without signifikant losses into lategame ones. Right now you do take a risk if you go for a strength pack (for example) because you need to sell it in the late game. That makes way more interesting decisionmaking: do I get a stronger midgame with item x, or can I go on without it to have an advantage later on? With a lategame pack it would go like "I get a strength pack now and upgrade it to a (let's say) super strength pack later on. Is there any reason not to do this? - no". Right now there are reasons to play a late game tank without certain, definitely usefull items (like a gold hull) in them using a weaponslot. Packs nihilate those reasons and dump down inventory-management in my opinion.